+7
Resources - Economy - Upkeep
adding on resources other than troop in order to maintain troop count.
Food, Textiles, Minerals, Lumber, Stone
different fiefs have different resources, geographically influenced (close to water = food, fields = textile, mountains = stone/mineral)
-tradable via player based economy (player chooses how much to sell what amount for)
-gold trade
-clan bank
-world bank (for mercs)
Battle Load out - must maintain resources to have access to
clan leaders / battle commanders can set a loadout for their troops
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