+4

More techniques for the tutorial

Siegbert 7 years ago updated by kaktus14 7 years ago 3

Right now the tutorial teaches only the very basics of combat which isn't enough knowledge for any random newcomer to compete with veterans.


The tutorials should include at least the various stance lock options (stance lock button, stance lock by default, and inverted stance lock button). The game could change the controls automatically for the player in that tutorial setting so he quickly sees what the difference is.


Also feinting and parrying is a big one. And maybe something about fighting in groups... place some friendly bots next to the player and make them fight in a tight shield wall like "be sure to only use stab and overhead attack to not hit your comrades".

Well they wont be able to compete with us anyway until they reach atleast half of the hours we got. Its not like they will magically be able to kills us all after a good tutorial :D It might just confuse them a bit. All the basic stuff they need is already in there. Also I think there are bigger priorities atm. Btw I think they are already working on some enhanced tutorial.

People dismiss the combat right in the beginning because they can't get used to how different it is from M&B.

I used to feel the same before they introduced the stance lock option and I got used to that.

Well I played MB aswell and I got used to the new combat system in 1 hour. Its intuitive and easy to use. But I guess players should know there is stance lock option for the reasons you mentioned above. Especially if people leave because of it.