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make spawn killing of the attackers in raids a bannable offense

Drakoy 6 years ago updated by Chralex 6 years ago 5

make spawn killing of the attackers in raids a bannable offense . that is it anyone found in the spawn area of the attackers just gets a ban  from raids for 24 h problem solved 

Yes I am the one that started the whole drama today, but ...

I don't think it should become a bannable offense since its not really an exploit or a bug.

Clanleaders should just agree not to overuse it and stop if its becoming cancer.

Like the spawnkilling in the beginning or on the O point is okay but not very much fun ...

Nemesis already agreed that he and his clan wont do it in the future so I think that Idea is pretty much useless,

since they were the main ab/overuser of that. Devs should fix it and not a rule if it continues...

We will see in the next raids :)

+1

If it will be a cancer in game (and it could) so as a fix I have sth like that:


Spawn as invisible and invincible till you move (you can turn around tho) or till 3s from your spawn will pass.

This would work in defence too

I am sorry did not have to post this one i want to delete it but cant we made an agreement that should fix this problem

I fail to see the problem actually... if attackers aren't horribly outnumbered they should have a fair fight at spawn. It's not like defenders have a free kill each time someone spawns.


If anything it kills their tickets quite fast and since most of the time attackers have more tickets, it's a good way to lose the battle.

Design 101: It is never the users' fault. It is always the product's fault.


Here is a solution, let yourself inspire of linear story driven games' map design, where there are "points of no return", e.g. you jump down from somewhere and you can now only progress forward.


If you make the spawns like that, no enemies can approach your spawn, since you can actually only get out of there. The usual trick is a small cliff that you drop down from, which is the simplest solution.