+4

Realistic Weapons Forging

Ross the Great 7 years ago 0

This is something I've wanted to suggust for quite some time. As a real blacksmith I want to see a game that allows someone to actually take an ingot of metal and forge a weapon out of it! 


How this would work is you click in a certain area on the metal to act as a hammer blow and the mesh grid is moved according to the strength of the blows (Defined by keys or by UI elements) Stronger will obviously move more metal, and lighter less metal moved. This can expand the mesh of the object if it gets thin enough or is in the correct area to expand. (Possibility of different kinds of hammers for different as well) You can rotate the ingot as needed (with bounding boxes for the anvil and such)

Once the player is done forging the weapon they must define what kind of weapon it is.

They can the move to a grindstone and define the edge of the weapon(by moving the edge of the weapon to touch the grindstone, or if the weapon was defined as a blunt weapon it just skips the grindstone and allows for the placement of the handle, which will define what kind of weapon it is) this all will have a certain amount of skill to it and skilled smiths can create high quality weapons!

(When the weapon is done the stats can be calculated fairly easily by surface area, and angle of cutting edge, and weight of the weapon, taken by density and volume) This allows for COMPLETELY costomisable weapons. 


This is a bit long but I'd love to have this in game! I love forging and I'd love to be able to forge someone a truely beautiful weapon.