Welcome to the official Of Kings And Men feedback page


Please suggest one idea at a time, even if they're a part of the same suggestion

+6

Defending towns in the wilderness

Vektis 7 years ago 0

In the latest blog it is said there are towns that are fortified and you can attack or defend them. So i was thinking it would be fun if say there were 5 towns that were defended by NPCs. And randomly through out the day chest events could happen. A warning could come up saying something like "Chests are spawning at North Town" and it say the time remaining until they spawn. Maybe something like 15 minutes and it will remind you every 5 minutes. And these castles/towns wont be accessible  until these events happen. Maybe it has a mote and a draw bridge. The drawbridge only goes down when the timer reaches 0 for the chests to spawn and the NPCs will defend the castle until they die leaving the castle for the players/clans the took it. 
Once the NPCs are dead and the players get in they can try to hold the castle from other players while they collect these chests.
The chests could have a higher troop drop % and could be uncommon and rares to give players more of a reason to try and take the castle. It would be a fun activity for clans to do.
And of course while the timer is ticking down for the chests to spawn clans will fight each other before the siege even starts to ensure they get into the castle first. There would be battles before the battle.

Players that die in the wilderness should re spawn in the arena again making the walk back long giving death a harsher penalty.

The castle could be lined with lots of hard bot archers and knights waiting for you when you breach the wall. Or maybe they'll send waves out of the castle to deter you from even trying. Could be fun!

+6

Messaging System Important Feature!

oma 7 years ago updated by Rafouin de Pardaillan 7 years ago 1

I've just noticed that game is missing a important feature and that is messaging, and i mean really messaging between factions and between players. This could be done something similar to crpg if it is too much work to add feature in the game engine, maybe it could be created as a website then crosstalked to gameengine.


Player and/or faction would see a "email" icon indicating message's has been received and then open it to see what is this about. This is important feature for future de re militari dramas, and player recruiting, player messaging for diplomacy purposes, and if i have a faction open to sign in and someone joins there, then i have no way contacting him. Looking his name on steam will open multiple with similar name because steam name is not same as steam account name.


Hopefully this will be looked even a barebones version would be bare minimum for this kind of diplomacy/war/drama based game. Hopefully this will be looked at, this features importancy should not be downplayed.

+6

Shield break bug

Ouki 7 years ago 0

Currently once your shield breaks you cant attack until you reset your stance by letting go of your mouse, which, in group combat basically means your death. 

+6

Remove late feints

Ouki 7 years ago updated by Brim 6 years ago 3

Remove the full swing feints or late feints from the game, seems like a bug in the combat system to me as the whole swing goes through as a normal swing but its actually a feint. 

+6

Let me see battles I signed up for on the map

Siegbert 7 years ago 0

Image 9

In order to quickly find battles you signed up for earlier I think it would be cool if you had a little symbol representing you maybe at one corner of the battle symbol.


Currently the battle list is pretty confusing that's why I think a graphical representation on the map could be helpful.

+6

More voice commands

Siegbert 7 years ago 0

Add more voice commands

+6

Heraldry on Shields and/or certain kinds of helms

Ross the Great 7 years ago updated by Crixus 7 years ago 1

For instance the Knightly Great Helm, The heraldry could wrap around the front facing part of the helm.

+5

Clan Feudalism

Ser Twenty Goodmen 6 years ago updated by Siegbert 6 years ago 3

Top of the morning to all of you good people. Did some research and found nothing on this, but I do apologize if this has been talked about before.
So currently, clans work like this: a clan has its leader and its various members. I have searched around and noticed there are plans to add ranks/officers on a clan, which is great for my suggestion! This would be amazingly immersive, specially if we can name the ranks, but this is secondary.
My suggestion is presented in the next paragraph. I do believe, in my infinite game developing ignorance, that implementing such a system would not be such a challenge, making this doable.
Since I like to see Militari as a kind of multiplayer campaign mode, it would be great and immersive to really implement a Clan as a feudalistic system, taking avail of existence of different fiefs and the "upcoming" clan ranks. This would mean that a Clan leader (comparable to a King/Lord) could grant the clan's conquered fiefs upon his highest ranking members (since clans start with around 5 fiefs near the main castle). When a new fief is conquered, the King may bestow upon a member a fief.

Having a fief could mean some things I haven't fully thought about, really happy if someone would like this idea and keep brainstorming, fief owning features, but my simple doable suggestions are the following: Since fiefs generate X troops (per day? not sure), a fief lord could invest his money (or the clan's treasury, depending the clan's policy), in order to develop it. A developed fief could generate more troops, or even income. Since there are different types of fiefs, small castle could generate more troops than gold, and villages vice versa. This output would go towards the fief owner. Fief owners could then have a steady income of troops and gold to commit towards the clan. 

This would have consequences like: clans with the most conquered territories would have stronger economy and manpower, but when the the clan becomes so large a sparse, it would be hard to keep defending all of its fiefs, since local lords would be more prone towards defending their own little castle/village. Also, conquering strongly developed fiefs would be seen as strategic points, like a fief with gold mine development would be really important towards the clan's gold, and a fief with iron mine development would be crucial towards the clan's manpower.


Hope I gave a nice suggestion and that everyone gives it some thought. I'm sure it would make the gameplay even more meaningful and deep, and De Re Militari would be the stage of great strategic decisions. I will be glad if someone points me out how this would and would not benefit the game, since, ofc, we can't have everything.

+5

Make bloodbath mode free for all

Acri1 6 years ago updated by c47 6 years ago 2

Everyone against everyone....chaos!  I think it would be more fun if the bloodbath was free for all.  It's called bloodbath after all... 


+5

Allow the slot that is normaly reserved for the selection of the shield, to double (when have a bow) as the slot for your secondary melee weapon.

Peedeoo7 6 years ago updated by Chralex 6 years ago 4

Simple concept, and hopefully simple implication in coding.


Simply have the selected bow to take the slot above, and only one-handed weapons be able to fill where currently shields can only reside.


If they try to place a 2-handed weapon or shield, have it take dominance and kick it from equip. Surely you can prevent someone from easily equipping a 2-handed sword or something.


Honestly, I don't know how this is not in yet, especially when you chance the hatchet to the knightly sword. Thought you would do that and lead into customization but I guess it had a reason.


Anyway surely besides the one-handed Morningstar, isn't the knightly sword already one of the most widely accepted powerful standardized one-handers?


Anyway, what's your thoughts? OP, actually hard to implement, not a priority, exa?

+5

Wall assault for Castles in Raid Maps

Drion 6 years ago 0

I think it will be cool assaulting the walls instead of going through an opening in the castle,for some maps at least. 

its just more realistic,and seems more fun as well. 

we can have it happen wither with siege equipement or just static ladders that are automaticly there.

we can have gates..

But i believe it would be cooler if it wouldnt be just big openings for pepole to run through.

Mabey the attackers need to destroy the gate,or open it by force before going through it.

it will make it much more siege like,with more archers and swordsmen on the walls,trying to hold off assaulters.

we can also make more realistic castles that way,with proper battellements and on big sieges..even enclosed death pits for archers to fire at the pepole charging for the castle.

as of now,even tho small gates do exist and work good ,the last point(O) is the only one that you have action on the walls. 

+5
Undecided

Improved "Hold your Ground" --> "Take the Outpost!"

Siegbert 6 years ago updated by Of Kings And Men 6 years ago 3

"Hold your Ground" is pretty fun but it also gets a little boring as nothing changes other than the bots getting more buff. I think it would be more interesting if you could run a little like in the old Conquest mode.


Instead I would suggest a mode I'll call "Take the Outpost!":

You will spawn in a base with your player friends and you will set out to take a nearby outpost or village defended by bots.


They will run at you in waves and you need to kill 3 waves of bots spawning from this outpost in order to be able to take it.


After that you can move to the next outpost and fight of ever stronger enemies to take it. You can have up to 10 of those outposts on the map to make it interesting.


If you fail and all of your players die you will lose the latest outpost.

Answer
Of Kings And Men 6 years ago

Sounds like a new mode instead of HYG improvements! We will do some changes for Hold Your Ground though, so it's more diverse and interesting, and also fixing some of the issues.


In short, bots will be divided into classes like "Peasant", "Tank", etc. Different waves will then have different classes and sometimes even bosses. There will also be a secondary objective for bots, so you won't be able to just sit under a bridge and hit them, since they would just go for their other objective.


We might think about more "arcade" modes like that though, since it allows for some fun instead of being super serious PvP. This suggestion sounds like fun, so will keep it to bring it up later.

+5

More options for commander in the battle-sceduler

Ferdnand 7 years ago updated by Siegbert 7 years ago 1

- option for commander  to change the teammarker from white to different colors on every single player

- give clanleader the option to assign more commander

+5

Important messages popping up in Militari

Siegbert 7 years ago updated 7 years ago 2

Just a quick idea I had:


Whenever you enter Militari there should be important messages popping up on your screen or have a little letter symbol blinking so you can click on it to make them pop up.


Messages could be about your clan's fiefs, planned raids, letters from enemies, formal alliances and wars, new recruits etc. Just a few ideas of how it could look like:






+5

the impotance of an open world.

Lord Geist 7 years ago updated by Ouki 7 years ago 2

with the new arena we may as well make an open world, I've heard it from many people already "this game has nice castles, i hope the will make it open world" there's a lot we can do with an open world game especially if there isn't going to be a single player game mode, it will be very important that we can role-play outside of the battles. we're gonna need a bigger map.


its also gives us a place to put the bots that like to murder each other in the lobby cause its a bit annoying that they are there, id rather encounter a battle between the bots while roaming the open world as it brings a new dynamic to the game